package com.exiassassin.librairies.game;


public abstract class Coordinates  {
	
	protected double x; 
	protected double y;
	protected double z;
	
	public double getX() {
		return x;
	}
	public void setX(double x) {
		this.x = x;
	}
	public double getY() {
		return y;
	}
	public void setY(double y) {
		this.y = y;
	}
	public double getZ() {
		return z;
	}
	public void setZ(double z) {
		this.z = z;
	}
	
	public abstract Player[] checkZone(int radius);
	
	public Coordinates()
	{}
	
	public Coordinates(double x, double y, double z) {
		this.x = x;
		this.y = y;
		this.z = z;
	}
	
}
